Module Title:   History and Conventions of Computer Games

Module Credit:   20

Module Code:   EM-0129D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 4

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Ian Palmer

Additional Tutor(s):   Kaye Elling

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To provide an overview of the history of computer games and an introduction to the techniques, practices, technology and conventions of the design of such systems.

Learning Teaching & Assessment Strategy:
The module will be delivered through a combination of lectures and seminars, with practical laboratory sessions included. Knowledge gained will be explored in seminar discussions and practical exercises, backed up by directed reading. . Knowledge is tested in the classroom test, practical skills are assessed in the project whilst knowledge and understanding are assessed in the report. Supplementary assessment is to repair deficiency in original submission.

Lectures:   10.00          Directed Study:   166.00           
Seminars/Tutorials:   10.00          Other:   0.00           
Laboratory/Practical:   12.00          Formal Exams:   2.00          Total:   200.00

On successful completion of this module you will be able to...

(i) understand the key concepts of computer games as a medium and as an industry;
(ii) describe the design and production processes and technologies of such systems;
(iii) compare and contrast the features of different game genres.

On successful completion of this module you will be able to...

(i) demonstrate the application of the key elements of a computer game;
(ii) design and produce an element of an interactive system or video game;
(iii) use a game development tool.

On successful completion of this module you will be able to...

(i) understand the basic concepts of product and project management within a digital development environment.

  Classroom test   25%
 
  2 hour classroom test under exam conditions
  Coursework   25%
 
  Report 1000 words
  Coursework   50%
 
  Produce an element of an interactive system or video game

Outline Syllabus:
Introducing the games industry and its history; Game development as a process; Game design principles and conventions of the following genres: Action, Strategy, Adventure, RPG, Sports, Simulations, Puzzle games; Game level design; Motivation, reward and punishment in game design; Scenario, character and plot development in game design; Industry standard game development document features and use; Technical tools for creating a game level in a current industry game editor.

Version No:  6