Module Title:   Creative Industries - Foundations

Module Credit:   20

Module Code:   EM-0151L

Academic Year:   2015/6

Teaching Period:   Semester 1

Module Occurrence:   A

Module Level:   FHEQ Level 4

Module Type:   Linked 10+10

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Karl Abson

Additional Tutor(s):   Kaye Elling, Jason Theaker

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To equip students with a range of foundational skills required for successful advancement in the creative industries. Fundamental practical, theoretical, personal and professional skills & concepts relevant to creative industries, such as animation/games are covered; to raise both awareness and interest in best practice and ethical issues.

Learning Teaching & Assessment Strategy:
Lecture sessions incorporate interactive lectures and seminars which make use of flatbed teaching spaces; practical exercises aim at introducing and instilling best practice. Internal and external guest speakers from professional areas provide guidance on specific aspects across industries to maintain relevance. Directed reading enables the development of study skills. Activities in small group tutorials range from problem-solving to discussion of ethical issues. Assessment is by coursework, both group and individual; supplementary assessment requires the repair of deficiencies in the original assessment, with individual report based on the subject of group assignment substituted for group work.

Lectures:   24.00          Directed Study:   172.00           
Seminars/Tutorials:   4.00          Other:   0.00           
Laboratory/Practical:   0.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

demonstrate a basic knowledge in areas fundamental to the creative industries, and an awareness of the importance of best practice & key skills for professionals from a subject specific point of view.

On successful completion of this module you will be able to...

demonstrate a broad knowledge and overview of your specific field of study.

On successful completion of this module you will be able to...

demonstrate and apply a working knowledge of foundational, best practice relevant to the creative industries; A range of communication skills including verbal and written; Independent learning; planning and time management.

  Coursework   60%
 
  Individual academic essay (1,000 words)
  Coursework   40%
 
  Group assignment: presentation on a subject specific topic

Outline Syllabus:
Core Skills / Best practice in File formats, Resolution & Image formal considerations. Entry level maths demonstrated with relevant examples such as colour manipulation, channels, colour depth, colour Management, LUTs, filter manipulation & geometrical transformation algorithms. Photogrammetry & Parallax. Acquisition for creative students. Library and information skills using suitable tools. Study skills. Presentations and report writing. Problem solving through group work. Aspects of professional development. Sharing information with others. A broad introduction to, and overview of, the discipline of computer animation and games. Portfolios and show reels. Sustainability and Informatics. Understanding assessment criteria and feedback. This material will be used in developing key skills.

Version No:  1