Module Title:   Game Design, Programming and Development

Module Credit:   20

Module Code:   EM-0234D

Academic Year:   2015/6

Teaching Period:   Semester 1

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   Dr T Wan

Additional Tutor(s):   Dr I Palmer

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To introduce the technology of computer game construction and programming. To help you develop your game programming skills through the implementation of your own game ideas. To instil a balanced and holistic approach to produce design specific to your chosen project. To develop further design methods and techniques and a rigorous application of the design process and facilitate autonomous learning in your chosen subject area.

Learning Teaching & Assessment Strategy:
Knowledge is imparted via lectures, applied through seminars and tutorials and project design, programming and development work. Assessment is via an individual game project to allow students to demonstrate practical skills. Knowledge and understanding are assessed via the written components (report). The assessments will be individual based coursework assignments; the supplementary assessment will also take the form of individual assignments.

Lectures:   12.00          Directed Study:   152.00           
Seminars/Tutorials:   24.00          Other:   0.00           
Laboratory/Practical:   12.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

analyse the basic concepts and principles behind computer games development in a programming context; have a clear overview of the process of design and development of computer games.

On successful completion of this module you will be able to...

realise your own game ideas through the development of a computer programme.

On successful completion of this module you will be able to...

work effectively in a team environment.

  Coursework   65%
 
  Game product
  Coursework   35%
 
  Game Design and Development report (2000 Words)

Outline Syllabus:
This module covers:
1. The design process - scoping the brief; arts work; project management; self motivation; project evaluation; time management; design strategies; technical challenges.
2. Introduction of windows-based computer games structure and programming, such as XNA; basic concepts and principles of games programming; introduction to an industry-standard interface programming language; game algorithms, image manipulation in the games environment, interaction, artificial intelligence, game physics.

Version No:  6