Computer Generated Visual Effects
20
EM-0242D
2015/6
Semester 2
A
FHEQ Level 5
Standard module
Film & Media
School of Media, Design and Technology
Karl Abson
tbc
EM-0140D
None
To provide you with an understanding of issues involved in creating photorealistic computer generated images and creation of computer generated special effects. To develop awareness of the practical use of techniques used to create realistic images and effects.
Delivery will be through a series of lectures and directed reading to provide the theoretical background, and lab-based tutorials to develop practical skills. The remainder of the time is spent on coursework. A project accompanied by a report tests all learning outcomes. Supplementary assessment is to repair deficiency in the original submission.
Study Hours: | ||||||
Lectures: | 12.00 | Directed Study: | 170.00 | |||
Seminars/Tutorials: | 0.00 | Other: | 0.00 | |||
Laboratory/Practical: | 18.00 | Formal Exams: | 0.00 | Total: 200.00 |
On successful completion of this module you will be able to...
demonstrate a critical awareness of the process of creating photorealistic images.
On successful completion of this module you will be able to...
create photorealistic images at an advanced level, using an industry standard animation package; use an industry standard compositing package to combine still and moving image components.
On successful completion of this module you will be able to...
Complete and industry-set brief to a deadline.
001. | Assessment Type | Duration | Percentage |
Coursework | 70% | ||
Description | |||
A project to produce a phtorealistic set of images incorporating computer generated effects | |||
002. | Assessment Type | Duration | Percentage |
Dissertation or Project Report | 30% | ||
Description | |||
Individual report (min 750 words) |
As Original
Lighting and shadows, CG lights, lighting techniques, match lighting, lens effects, colour and texture, dynamics, particle systems, fluid simulation, cloth simulation, computer generated hair and fur.
3