Module Title:   Advanced Character Animation (level 2)

Module Credit:   20

Module Code:   EM-0264D

Academic Year:   2015/6

Teaching Period:   Semester 1

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Informatics (EIMC)

Principal Co-ordinator:   Mr J Theaker

Additional Tutor(s):   Mr M Goodliff

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To provide students with an understanding of the issues involved in creating considered well researched animated characters. To make a full examination of what theories and processes are needed to produce effective characters which deepen viewer engagement with the piece of work. Using a mixture of well considered key framed character animation and motion-capture technology, the student will develop awareness of the practical deployment of the aforementioned methods and a critical understanding of the suitability of either approach in relation to effective character animation.

Learning Teaching & Assessment Strategy:
Course delivered through a combination of practical labs, didactic presentations, group work, and directed reading, through handouts / tutorials / videos. The supplied material will provide the theoretical background, the didactic presentations will model best practice and the lab sessions will reaffirm the practical skills.
Supplementary assessment is to repair deficiency in original submission.

Lectures:   0.00          Directed Study:   176.00           
Seminars/Tutorials:   0.00          Other:   0.00           
Laboratory/Practical:   24.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

understand the key issues in effective character design and production; understand the ways in which traditional animation concepts can be applied to three-dimensional computer animated characters; understand performance animation techniques and how they can be applied to character animation; differentiate between adapting a motion-captured performance and generating a character animation independently.

On successful completion of this module you will be able to...

design, construct and animate an effective 3d character model.

On successful completion of this module you will be able to...

demonstrate evidence of effective time management planning and enhanced technical / conceptual analysis and problem solving skills; develop professional workflows that will assist in the securing of employment.

  Coursework   70%
 
  Short character animation practical project produced individually (maximum 30 seconds)
  Dissertation or Project Report   30%
 
  Reflective and practical online submissions

Outline Syllabus:
Character development, analysis and visual design, application of traditional animation principles to three-dimensional computer animation, acting concepts applied to animation: adding gestures and details to create a convincing performance, introduction to motion capture technology: hardware operation, directing performance, processing of the data.

Version No:  3