Module Title:   CGI Lighting, Rendering & Look Development

Module Credit:   20

Module Code:   EM-0274D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Karl Abson

Additional Tutor(s):   Jason Theaker

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To attain a broad foundation in all aspects of the field of Look Development, to the level that students can start building informed but simple pipelines. Enable the student to develop skill and confidence with light in order to create a spread of different set-ups. Impress on the student the interrelationship of lighting, shaders, rendering and compositing. Acquire a broad knowledge base in terms of the technologies and processes of look-dev. Give students a blend of maths and art that they can synthesise into good look development work.

Learning Teaching & Assessment Strategy:
A series of lectures will explore core skills including concepts, theories and principles which constitute and surround the role of the lighting technical director as well as the fundamental skills required by generalists who cover more than one role when working on smaller projects.
Practical learning is supported by laboratory sessions and directed study which enables the development of essential knowledge into the process of balancing CGI texturing, shader development, lighting and rendering to match a reference image. This module is concerned with providing the mixture of art, science and maths skills needed.
Maths and software may power the technical processes, but art and cinematographic observation and awareness uniquely supply the emotional impact and believability of the world portrayed on screen. As such this module attempts to teach and blend the science and art of light.
Students are expected to build and display specialist skills through utilising research qualities and applying these practically. Assessment is by individual coursework. Supplementary assessment: repair deficiencies in original submission.

Lectures:   6.00          Directed Study:   180.00           
Seminars/Tutorials:   2.00          Other:   0.00           
Laboratory/Practical:   12.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

make sound assessments in the creation of efficient pipelines;
Utilise appropriate technological solutions to work creatively towards a brief.

On successful completion of this module you will be able to...

articulate, analyse and reflect upon work through using both the languages of art/cinema and maths/science;
Co-opt artistic and cinematic aesthetics in work.

On successful completion of this module you will be able to...

manage both time and resources to an intermediate level in a project based scenario.

  Coursework   40%
 
  1 x 500 word report: 1st Formative feedback; 1 x 1000 word report: 2nd summative feedback
  Coursework   60%
 
  Production renders and breakdown reel

Outline Syllabus:
Exploring real lighting, Matching light, History of CG light and shaders, Light in CG , Shadows and occlusion, Lighting Environments, Lighting Characters, Optics, Grading in depth, Roles in Look-Dev, Compositing, Shaders, Rendering, Render Layers and Passes, How tracked CGI cameras (often referred to as shot or render cameras) can be used at various stages of the VFX production pipeline. Image formats.

Version No:  1