Module Title:   Game Appreciation and Industry Analysis

Module Credit:   20

Module Code:   EM-0277D

Academic Year:   2015/6

Teaching Period:   Semester 1

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Kaye Elling

Additional Tutor(s):   -

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To analyse and critically assess core constructs of computer game products and the development process, within the context of contemporary issues affecting the industry. This is with a view to developing an understanding of students` own potential career path within that industry.

Learning Teaching & Assessment Strategy:
The module will be delivered as a series of practical gaming sessions and seminars, alongside guest lectures from industry speakers. Students will be encouraged to access games from a more critical and analytical perspective, participating in discussions on the artistic and cultural influences of game design and creation, as well as deconstructing the technical, narrative elements of games as a medium within the wider commercial context of the industry. Students will be assessed on their ability to explore and deconstruct a computer game and an aspect of the wider games industry in their own words, using critical and analytical language. Supplementary assessment will be required to repair deficiencies in original submission of component 1, a 1500 word essay, with an additional individual written report of 1000 words on a contemporary games industry issue, and how it might affect your as a future developer, substituted for group presentation.

Lectures:   12.00          Directed Study:   164.00           
Seminars/Tutorials:   24.00          Other:   0.00           
Laboratory/Practical:   0.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

Identify, interpret and evaluate issues affecting the design, development and publishing of computer games, from a developer-, rather than a consumer-, perspective.

On successful completion of this module you will be able to...

Identify and analyse elements of game products and production processes, and evaluate what they mean in a cultural and commercial context. Create and deliver an in-depth presentation analysing a contemporary technical, cultural or business-related topic surrounding the games industry.

On successful completion of this module you will be able to...

Communicate your ideas in written form and in a live presentation. Demonstrate critical thinking in terms of your own personal development goals, working alone and in a group.

  Coursework   50%
 
  A 1500 word essay critically analysing and deconstructing a computer game within the commercial context of games
  Presentation   50%
 
  A group presentation on a contemporary games industry issue, and how it might affect the group as future developers
  Coursework   100%
 
  Supplementary : repair deficiencies in original essay, with additional ind. report 1000wrd on a games industry issue

Outline Syllabus:
A variety of discussion topics will be covered, including critical deconstruction of graphics and game-play, wider development methodologies, quality benchmarking, market trends, current and new technologies, commercial development decisions, with a continual focus on current events and future concerns.

Version No:  1