Module Title:   Indie Games: Concept, Design and Development

Module Credit:   20

Module Code:   EM-0282D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 5

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   Dr T R Wan

Additional Tutor(s):   -

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To introduce the concepts and the fundamentals of Indie Games design and programming, and development; to gain in-depth understanding of real-time animations for computer games applications; to further understand the process of game programming and development with game engines; to gain the technical skills by developing a 3D application project.

Learning Teaching & Assessment Strategy:
Lectures, practical sessions, seminars and group project work. The module is assessed by lab work and a group report with an individual peer factor. Due to the nature of the original assessment, supplementary assessments are individual assignments.

Lectures:   10.00          Directed Study:   146.00           
Seminars/Tutorials:   10.00          Other:   10.00           
Laboratory/Practical:   24.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

understand in-depth 3D computer graphics concepts and the 3D programming foundations underlying 3D graphics and game applications in a programming context.

On successful completion of this module you will be able to...

develop a basic 3D game/real-time graphics application.

On successful completion of this module you will be able to...

work autonomously and as part of a team, demonstrating time-management and presentation skills.

  Coursework   65%
 
  Individual 3D project/development product
  Coursework   35%
 
  Individual project report 1500-2000 words
  Coursework   65%
 
  Supplementary Assessment: individual 3D application project.
  Coursework   35%
 
  Supplementary Assessment:Project report (1500-2000 words)

Outline Syllabus:
The fundamentals and concepts of 3D computer graphics programming; computer game design and development; artificial intelligence in game applications; collision detection; the use of imported 3D models; user interactivity; rendering; lighting and texture mapping; project evaluation.

Version No:  1