Module Title:   Effects Animation and Dynamics for VFX

Module Credit:   20

Module Code:   EM-0355D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 6

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Computing, Informatics and Media (Creative Technology)

Principal Co-ordinator:   Dr T R Wan

Additional Tutor(s):   -

Prerequisite(s):   EM-0216D

Corequisite(s):   None

Aims:
To give students a clear understanding of how to combine scientific, logical thinking and observational skill to create effective simulation and effects solutions; instil a work practice around goal orientated iteration and adherence to efficient workflow;
To introduce advanced topics and concepts in the field of technical animation and make students aware of the appropriate use of simulation and effects, taking into account complexity, rendering, time, memory and resource overheads;
To gain an in-depth understanding of the real-time 3D modelling and animation.

Learning Teaching & Assessment Strategy:
This module covers the advanced topics and concepts of Effect Technical Animation with Maya Embedded Language (MEL). Lectures and demos introduce the relevant theory and key concepts followed by lab sessions which provide hands-on lab experience and individual effects technical animation project of their own ideas, which reinforce students` learning and develop their practical skills. An Individual Effect Technical Animation project and lab work assessment accompanied by a report test the module`s learning outcomes. Supplementary assessment is to repair deficiencies in original assessment.

Lectures:   8.00          Directed Study:   158.00           
Seminars/Tutorials:   6.00          Other:   10.00           
Laboratory/Practical:   18.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

demonstrate an in-depth understanding of and criticaly evaluate the process of effects technical animation concepts and implementations with respect to commercial 3D graphics packages, and the knowledge of scripting animations and or the use of effects software in advanced level.

On successful completion of this module you will be able to...

demonstrate practical effects solutions to real problems;
Demonstrate a combination of different kinds of simulation, applied appropriately;
Demonstrate a library of reference work and observations and how they have informed and progressed their development.

On successful completion of this module you will be able to...

demonstrate self-management skills, ability to solve technical problems and to be able to complete their individual project within the prescribed timescale.

  Coursework   65%
 
  Effects technical animation coursework project and lab work tasks assessments
  Coursework   35%
 
  Final Project report, min 1500 words (1500 ~2000 words).

Outline Syllabus:
Understanding the advanced Effect Technical Animation topics and concepts for VFX; The theory and practice of Effect Technical Animation, making particle systems, rigid body dynamics, fluid, object move under the forces of physics with using expressions; variables and data, nodes, procedures and functions, and interface development

Version No:  9