Module Title:   Computer Graphics and Systems

Module Credit:   20

Module Code:   EM-4044D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 7

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Informatics (EIMC)

Principal Co-ordinator:   Dr H Ugail

Additional Tutor(s):   Dr R Qahwaji

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To provide an overview of the theory and practice of modern computer graphics and systems and their applications.

Learning Teaching & Assessment Strategy:
Lectures and lab sessions make up the contact time. The lectures will present the relevant theory underpinning the subject and the practicals will enable students to apply the theory to practical situations. The theory will be tested with an examination and the practical elements will be assessed through individual course work. Supplementary assessment: will be to repair deficiency in original submission.

Lectures:   24.00          Directed Study:   150.00           
Seminars/Tutorials:   0.00          Other:   0.00           
Laboratory/Practical:   24.00          Formal Exams:   2.00          Total:   200.00

On successful completion of this module you will be able to...

demonstrate an advanced understanding of issues relating to modern computer graphics and related systems.

On successful completion of this module you will be able to...

demonstrate a practical and advanced ability in the implementation of computer graphics techniques in practical situations.

On successful completion of this module you will be able to...

deploy enhanced technical analysis and problem solving skills, and advanced written and presentation skills.

  Coursework   50%
 
  Individual coursework - 2000 word written report
  Examination - closed book   50%
 
  Examination

Outline Syllabus:
Introduction, motivation and the basic principles of computer graphics. Use of OpenGL in display environments. Graphical User Interfaces (GUIs). Graphics primitives and their implementation. Lighting and colour models; Illumination and shading algorithms. Scene creation and geometric transformations for 3D viewing. Application of computer graphics in geometric modelling, 3D scientific visualisation, 3D medical imaging, modelling and animation and 3D face recognition.

Reading List:
` Computer Graphics, Principles and Practice, (Second Edition), by J. D. Foley, A. Dam, S. K. Feiner, J. F. Hughes (Addison- Wesley, 1990).
` The OpenGL Programming Guide (3rd Edition) The Official Guide to Learning OpenGL Version 1.2 by M. Woo, J. Neider, T. Davis, D. Shreiner (Addison-Wesley, 1994)
` 3D Computer Graphics (3rd edition), by A. Watt, (Addison-Wesley, 2000)
` Advanced Animation and Rendering Techniques: theory and practice, by A. Watt. and M.Watt (Addison-Wesley, 1992)

Version No:  2