Module Title:   Computer Animation

Module Credit:   20

Module Code:   EM-4053D

Academic Year:   2015/6

Teaching Period:   Semester 1

Module Occurrence:   A

Module Level:   FHEQ Level 7

Module Type:   Standard module

Provider:   Games and Visual Effects

Related Department/Subject Area:   School of Media, Design and Technology

Principal Co-ordinator:   Jason Theaker

Additional Tutor(s):   Karl Abson

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To attain a significant body of knowledge into the theory and practice of 3D computer graphics and animation.

Learning Teaching & Assessment Strategy:
The course is delivered through a combination of practical labs, didactic presentations, group work, and directed reading, through handouts / tutorials / videos. The supplied material will provide the theoretical background, the didactic presentations will model best practice and the lab sessions will reaffirm the practical skills. The learning outcomes will be demonstrated through a practical exam and a written examination. Supplementary assessment will be to repair deficiencies in original submission.

Lectures:   12.00          Directed Study:   159.00           
Seminars/Tutorials:   0.00          Other:   0.00           
Laboratory/Practical:   24.00          Formal Exams:   5.00          Total:   200.00

On successful completion of this module you will be able to...

display mastery of the fundamental concepts of 3D computer graphics and the 3D computer animation environment, as well as the technical terms and issues relevant in the production of CG graphics.

On successful completion of this module you will be able to...

display mastery of theoretical and practical skills necessary to successfully produce a 3D animation, as well as a mastery of understanding into the various advantages and disadvantages of computer graphics environments in relation to other key areas of animation and modelling.

On successful completion of this module you will be able to...

deploy an expert ability to work to a specification within a prescribed timescale.

  Classroom test 3.00 50%
 
  Animation/Rendering (wk12).
  Classroom test 2.00 50%
 
  Computerised test-open book

Supplementary Assessment:
As Original

Outline Syllabus:
The 3D computer animation pipeline and computer assisted animation techniques. Examples of software systems for modelling in 3D, lighting and surfacing. Animation in 3D rendering algorithms.
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