Module Title:   3D Character Modelling and Animation (PG)

Module Credit:   20

Module Code:   EM-4055D

Academic Year:   2015/6

Teaching Period:   Semester 2

Module Occurrence:   A

Module Level:   FHEQ Level 7

Module Type:   Standard module

Provider:   Film & Media

Related Department/Subject Area:   School of Informatics (EIMC)

Principal Co-ordinator:   Mr Jason Theaker

Additional Tutor(s):   Karl Abson

Prerequisite(s):   None

Corequisite(s):   None

Aims:
To provide advanced practical knowledge of the 3D computer animation production process in a project-based environment with particular reference to character animation.

Learning Teaching & Assessment Strategy:
Course delivered through a combination of practical labs, didactic presentations, group work, and directed reading, through hand-outs / tutorials / videos. The supplied material will provide the theoretical background, the didactic presentations will model best practice, the lab sessions will reaffirm the practical skills and the group work and presentations will develop critical, social and professional skills, often found in industry. Supplementary assessment is to repair deficiencies in original submission.

Lectures:   12.00          Directed Study:   164.00           
Seminars/Tutorials:   6.00          Other:   0.00           
Laboratory/Practical:   18.00          Formal Exams:   0.00          Total:   200.00

On successful completion of this module you will be able to...

display mastery of the 3D computer animation process, with a secure grip on effective planning, evaluate elements of the 3D computer animation process, including character development, modelling, rigging, surface mapping, animation and rendering within a CG environment.

On successful completion of this module you will be able to...

demonstrate an advanced ability to work with autonomy to a specific brief in the production of a piece of work encapsulating 3D character and animation; problem solve specific workflow pipelines; exercise character design modelling advanced rigging and animation skills; and combine multiple 3D elements to produce an animation and be aware of related workflow issues.

On successful completion of this module you will be able to...

demonstrate enhanced technical and critical analysis and problem solving skills. You will also be able to display noble time management skills and use critical analysis and to evaluate quality of form, character, and aesthetics.

  Other form of assessment   100%
 
  Project to produce a 3D computer annimation (30 seconds max)

Outline Syllabus:
Storyboarding for production. 3D Character modelling. UV texturing. Character rigging. CG animation. Character animation. Lighting cameras and rendering.

Version No:  2